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The Hearthwyrm
Older than the Ember Wyvern, wider than a market square. Its breath is the same heat that ripens a wheel of cheddar, only quicker.
| Encounter | Dungeon or boss encounter |
|---|
Further reference details with spoilers
| Dragon Lair Dungeon Boss base | 120 health, 14 melee attack damage, 5 armour. |
|---|---|
| Dragon Lair Dungeon Boss awareness | 12 tile base detection range and 24 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Dragon Lair Dungeon Boss movement | Can move diagonally as well as north, south, east and west. |
| Dragon Lair Dungeon Boss first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Dragon Lair Dungeon Boss spell damage taken | Heat: 75% of ordinary damage. Cold: 150% of ordinary damage. |
| Dragon Lair Dungeon Boss status immunity | Melted, Blistered |
| Deepheart Arena Dungeon Boss base | 130 health, 5 melee attack damage, 8 armour. |
| Deepheart Arena Dungeon Boss awareness | 12 tile base detection range and 24 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Deepheart Arena Dungeon Boss movement | Can move diagonally as well as north, south, east and west. |
| Deepheart Arena Dungeon Boss first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Deepheart Arena Dungeon Boss spell damage taken | Heat: 50% of ordinary damage. Cold: 150% of ordinary damage. |
| Deepheart Arena Dungeon Boss status immunity | Melted, Blistered |
| Dragon Lair Dungeon Boss fire sweep | 6 base damage across a pattern 7 tiles wide and up to 5 tiles deep from the centre of its body. Cooldown: 3 creature actions. An unblocked breath can apply Blistered for 4 turns. |
| Dragon Lair Dungeon Boss flame jet | 16 base damage along a path 2 tiles wide and up to 6 tiles long from the centre of its body. Cooldown: 5 creature actions. An unblocked breath can apply Blistered for 6 turns. |
| Dragon Lair Dungeon Boss scratch | An adjacent scratch deals 16 base damage as one defended hit. Cooldown: 2 creature actions. |
| Dragon Lair Dungeon Boss tail strike | 6 base damage from within 2 tiles of its body. Can push you up to 3 tiles away, stopping at blocked ground or another body. Cooldown: 5 creature actions. A blocked hit can still push you. Knockback resistance can prevent the push. On volcanic and dragon lair floors, it can throw you into water or lava. |
| Dragon Lair Dungeon Boss enrage | Becomes enraged strictly below 20% of maximum health. This doubles its breath, scratch, tail and bite damage and sets its speed to 2. It stays enraged even if it later heals above the threshold. |
| Dragon Lair Dungeon Boss attack choices | First checks ready breaths with clear line of sight and a target at least 2 tiles from its body. If both are ready and in range, it chooses each with equal chance before checking the chosen pattern. If that pattern misses, it tries a ready tail strike, an adjacent scratch, then a bite. It does not retry the other breath. Each attack has its own cooldown, counted in creature actions. |
| Deepheart Arena Dungeon Boss fire sweep | 14 base damage across a pattern 9 tiles wide and up to 7 tiles deep from the centre of its body. Cooldown: 3 creature actions. An unblocked breath can apply Blistered for 5 turns. |
| Deepheart Arena Dungeon Boss flame jet | 32 base damage along a path 2 tiles wide and up to 8 tiles long from the centre of its body. Cooldown: 4 creature actions. An unblocked breath can apply Blistered for 7 turns. |
| Deepheart Arena Dungeon Boss scratch | An adjacent scratch deals 36 base damage as one defended hit. Cooldown: 2 creature actions. |
| Deepheart Arena Dungeon Boss tail strike | 14 base damage from within 2 tiles of its body. Can push you up to 5 tiles away, stopping at blocked ground or another body. Cooldown: 4 creature actions. A blocked hit can still push you. Knockback resistance can prevent the push. On volcanic and dragon lair floors, it can throw you into water or lava. |
| Deepheart Arena Dungeon Boss enrage | Becomes enraged strictly below 20% of maximum health. This doubles its breath, scratch, tail and bite damage and sets its speed to 2. It stays enraged even if it later heals above the threshold. |
| Deepheart Arena Dungeon Boss attack choices | First checks ready breaths with clear line of sight and a target at least 2 tiles from its body. If both are ready and in range, it chooses each with equal chance before checking the chosen pattern. If that pattern misses, it tries a ready tail strike, an adjacent scratch, then a bite. It does not retry the other breath. Each attack has its own cooldown, counted in creature actions. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Encounter artwork with spoilers
These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.





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