RoguefortTHE WIKI
Wiki preview

The Hearthwyrm

Older than the Ember Wyvern, wider than a market square. Its breath is the same heat that ripens a wheel of cheddar, only quicker.

Reference
EncounterDungeon or boss encounter
Further reference details with spoilers
Further reference details
Dragon Lair Dungeon Boss base120 health, 14 melee attack damage, 5 armour.
Dragon Lair Dungeon Boss awareness12 tile base detection range and 24 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Dragon Lair Dungeon Boss movementCan move diagonally as well as north, south, east and west.
Dragon Lair Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Dragon Lair Dungeon Boss spell damage takenHeat: 75% of ordinary damage. Cold: 150% of ordinary damage.
Dragon Lair Dungeon Boss status immunityMelted, Blistered
Deepheart Arena Dungeon Boss base130 health, 5 melee attack damage, 8 armour.
Deepheart Arena Dungeon Boss awareness12 tile base detection range and 24 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Deepheart Arena Dungeon Boss movementCan move diagonally as well as north, south, east and west.
Deepheart Arena Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Deepheart Arena Dungeon Boss spell damage takenHeat: 50% of ordinary damage. Cold: 150% of ordinary damage.
Deepheart Arena Dungeon Boss status immunityMelted, Blistered
Dragon Lair Dungeon Boss fire sweep6 base damage across a pattern 7 tiles wide and up to 5 tiles deep from the centre of its body. Cooldown: 3 creature actions. An unblocked breath can apply Blistered for 4 turns.
Dragon Lair Dungeon Boss flame jet16 base damage along a path 2 tiles wide and up to 6 tiles long from the centre of its body. Cooldown: 5 creature actions. An unblocked breath can apply Blistered for 6 turns.
Dragon Lair Dungeon Boss scratchAn adjacent scratch deals 16 base damage as one defended hit. Cooldown: 2 creature actions.
Dragon Lair Dungeon Boss tail strike6 base damage from within 2 tiles of its body. Can push you up to 3 tiles away, stopping at blocked ground or another body. Cooldown: 5 creature actions. A blocked hit can still push you. Knockback resistance can prevent the push. On volcanic and dragon lair floors, it can throw you into water or lava.
Dragon Lair Dungeon Boss enrageBecomes enraged strictly below 20% of maximum health. This doubles its breath, scratch, tail and bite damage and sets its speed to 2. It stays enraged even if it later heals above the threshold.
Dragon Lair Dungeon Boss attack choicesFirst checks ready breaths with clear line of sight and a target at least 2 tiles from its body. If both are ready and in range, it chooses each with equal chance before checking the chosen pattern. If that pattern misses, it tries a ready tail strike, an adjacent scratch, then a bite. It does not retry the other breath. Each attack has its own cooldown, counted in creature actions.
Deepheart Arena Dungeon Boss fire sweep14 base damage across a pattern 9 tiles wide and up to 7 tiles deep from the centre of its body. Cooldown: 3 creature actions. An unblocked breath can apply Blistered for 5 turns.
Deepheart Arena Dungeon Boss flame jet32 base damage along a path 2 tiles wide and up to 8 tiles long from the centre of its body. Cooldown: 4 creature actions. An unblocked breath can apply Blistered for 7 turns.
Deepheart Arena Dungeon Boss scratchAn adjacent scratch deals 36 base damage as one defended hit. Cooldown: 2 creature actions.
Deepheart Arena Dungeon Boss tail strike14 base damage from within 2 tiles of its body. Can push you up to 5 tiles away, stopping at blocked ground or another body. Cooldown: 4 creature actions. A blocked hit can still push you. Knockback resistance can prevent the push. On volcanic and dragon lair floors, it can throw you into water or lava.
Deepheart Arena Dungeon Boss enrageBecomes enraged strictly below 20% of maximum health. This doubles its breath, scratch, tail and bite damage and sets its speed to 2. It stays enraged even if it later heals above the threshold.
Deepheart Arena Dungeon Boss attack choicesFirst checks ready breaths with clear line of sight and a target at least 2 tiles from its body. If both are ready and in range, it chooses each with equal chance before checking the chosen pattern. If that pattern misses, it tries a ready tail strike, an adjacent scratch, then a bite. It does not retry the other breath. Each attack has its own cooldown, counted in creature actions.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Verdant dragon breed
Azure dragon breed
Obsidian dragon breed
Golden dragon breed
Storm dragon breed

Help improve this page

Found a mistake or something missing? Send it to Tim for review.