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The Half-Stilled
A village folk who was not an affineur but who lived too long in proximity all the same. The bones have a faint mineral seam.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Plains Dungeon base | 8 health, 3 melee attack damage. |
| Plains Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Plains Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Plains Dungeon spell damage taken | Heat: 125% of ordinary damage. Rot: 25% of ordinary damage. Force: 125% of ordinary damage. |
| Plains Dungeon status immunity | Curdled, Fermented |
| Plains Dungeon item drop 1 | 1 Bone. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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