Wiki preview
Stilled Watchman
A villager partly transformed by vein culture. Its body flickers in and out of sight.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 20 health, 7 melee attack damage. |
| Overworld Wildlife awareness | 7 tile base detection range and 14 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Overworld Wildlife movement | Can move diagonally as well as north, south, east and west. |
| Overworld Wildlife passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Overworld Wildlife spell damage taken | Heat: 125% of ordinary damage. Rot: 50% of ordinary damage. |
| Overworld Wildlife status immunity | Curdled, Fermented |
| Overworld Wildlife bloodless | Lifesteal cannot heal you from this creature. |
| Regional ecology group | Hostile. This group changes the creature's relative spawn weight in the overworld. It does not change its combat behaviour. |
| Overworld Wildlife item drop 1 | 1 Bone. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 3 | 1 Nightshade Essence. 8% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Separate trophy roll | Oathbone: 1.5% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot. |
Further reference details with spoilers
| Tower Dungeon Boss base | 52 health, 7 melee attack damage. |
|---|---|
| Tower Dungeon Boss name | The Keeper of the Moon-Racks |
| Tower Dungeon Boss awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Tower Dungeon Boss movement | Can move diagonally as well as north, south, east and west. |
| Tower Dungeon Boss spell damage taken | Heat: 125% of ordinary damage. Rot: 50% of ordinary damage. |
| Tower Dungeon Boss status immunity | Curdled, Fermented |
| Tower Dungeon Boss bloodless | Lifesteal cannot heal you from this creature. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Encounter artwork with spoilers
These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.


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