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Sand Shade
A desert form of the pale with a face blurred by salt and heat. Brinehold watches call them salt-haunts.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 7 health, 3 melee attack damage. |
| Overworld Wildlife awareness | 6 tile base detection range and 12 tile pursuit range. Can sense you through walls and darkness, but can lose direct contact even while you remain in range. |
| Overworld Wildlife movement | Can move diagonally and sometimes wanders during pursuit. |
| Overworld Wildlife spell damage taken | Heat: 75% of ordinary damage. Cold: 125% of ordinary damage. |
| Overworld Wildlife bloodless | Lifesteal cannot heal you from this creature. |
| Overworld Wildlife item drop 1 | 1 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Salt Crystal. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Separate trophy roll | Grave Silver: 2% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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