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Sand Scorpion

It waits inside a stone. The chitin is good for a brittle glaze.

Reference
EncounterOverworld wildlife
Overworld Wildlife base9 health, 4 melee attack damage.
Overworld Wildlife awareness3 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Overworld Wildlife movementCan move diagonally and can wait for its target to approach.
Overworld Wildlife first encounterStarts asleep. Disturbing or attacking it can wake it.
Overworld Wildlife spell damage takenHeat: 75% of ordinary damage. Cold: 125% of ordinary damage.
Overworld Wildlife item drop 11 Scorpion Chitin. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Overworld Wildlife item drop 21 Venom Sac. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Separate trophy rollAmber Stinger: 3% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot.
Overworld Wildlife opening strikeWhen hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Alternate coat 1
Alternate coat 2

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