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Sand Scorpion
It waits inside a stone. The chitin is good for a brittle glaze.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 9 health, 4 melee attack damage. |
| Overworld Wildlife awareness | 3 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Overworld Wildlife movement | Can move diagonally and can wait for its target to approach. |
| Overworld Wildlife first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Overworld Wildlife spell damage taken | Heat: 75% of ordinary damage. Cold: 125% of ordinary damage. |
| Overworld Wildlife item drop 1 | 1 Scorpion Chitin. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Venom Sac. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Separate trophy roll | Amber Stinger: 3% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot. |
| Overworld Wildlife opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
Encounter artwork with spoilers
These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.


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