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Salt-Bound
A Brinehold sailor who fell into a brine well and was preserved by it. The salt does not let go easily.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Desert Dungeon base | 12 health, 3 melee attack damage. |
| Desert Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Desert Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Desert Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Desert Dungeon spell damage taken | Heat: 150% of ordinary damage. Rot: 50% of ordinary damage. |
| Desert Dungeon status immunity | Curdled |
| Desert Dungeon item drop 1 | 1 Bone. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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