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Salamander
Volcanic-frontier fauna. The hide is good for hot-press wraps.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 14 health, 4 melee attack damage. |
| Overworld Wildlife awareness | 6 tile base detection range and 12 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact. |
| Overworld Wildlife movement | Can move diagonally as well as north, south, east and west. |
| Overworld Wildlife spell damage taken | Heat: 50% of ordinary damage. Cold: 150% of ordinary damage. |
| Overworld Wildlife status immunity | Melted |
| Volcanic Dungeon base | 14 health, 4 melee attack damage. |
| Volcanic Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact. |
| Volcanic Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Volcanic Dungeon spell damage taken | Heat: 50% of ordinary damage. Cold: 150% of ordinary damage. |
| Volcanic Dungeon status immunity | Melted |
| Overworld Wildlife item drop 1 | 1 Raw Meat. No chance roll for this entry. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Drake Scale. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Separate trophy roll | Ember Gland: 3% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot. |
Further reference details with spoilers
| Dragon Lair Dungeon base | 14 health, 4 melee attack damage. |
|---|---|
| Dragon Lair Dungeon awareness | 6 tile base detection range and 12 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact. |
| Dragon Lair Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Dragon Lair Dungeon spell damage taken | Heat: 50% of ordinary damage. Cold: 150% of ordinary damage. |
| Dragon Lair Dungeon status immunity | Melted |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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