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Rind Guardian

A wheel-warden partly transformed by the cultures he tended.

Reference
EncounterDungeon or boss encounter
Dungeon door behaviourCan open shut dungeon doors. Companion, livestock and aquatic forms cannot.
Plains Dungeon base14 health, 3 melee attack damage, 6 armour.
Plains Dungeon awareness5 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Plains Dungeon movementCan move diagonally as well as north, south, east and west.
Plains Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Plains Dungeon spell damage takenForce: 125% of ordinary damage. Arcane: 75% of ordinary damage.
Plains Dungeon status immunityFermented
Plains Dungeon item drop 11 Scrap Metal. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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