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Rind Cultist
A Blue Guild defector experimenting with deep cultures. Some carry crystal dust, while others have begun to change.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 12 health, 5 melee attack damage. |
| Overworld Wildlife awareness | 6 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Overworld Wildlife movement | Can move diagonally as well as north, south, east and west. |
| Overworld Wildlife retreat | Can flee at or below 20% of its maximum health. |
| Overworld Wildlife marked blast | Marks your position from up to 6 tiles away. The blast follows a 2 action wind-up and hits a square 3 tiles across for 5 base damage. Move out of the marked area before it lands. |
| Overworld Wildlife item drop 1 | 1 Arcane Rennet. 15% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Scrap Metal. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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