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Pale Drifter

A pale figure changed by the deep cultures. Often mistaken for a ghost.

Reference
EncounterOverworld wildlife
Overworld Wildlife base6 health, 2 melee attack damage.
Overworld Wildlife awareness6 tile base detection range and 12 tile pursuit range. Can sense you through walls and darkness, but can lose direct contact even while you remain in range.
Overworld Wildlife movementCan move diagonally and sometimes wanders during pursuit.
Overworld Wildlife passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Overworld Wildlife spell damage takenHeat: 125% of ordinary damage. Rot: 50% of ordinary damage.
Overworld Wildlife status immunityCurdled, Fermented
Overworld Wildlife bloodlessLifesteal cannot heal you from this creature.
Plains Dungeon base6 health, 4 melee attack damage.
Plains Dungeon awareness7 tile base detection range and 14 tile pursuit range. Can sense you through walls and darkness, but can lose direct contact even while you remain in range.
Plains Dungeon movementCan move diagonally and sometimes wanders during pursuit.
Plains Dungeon passageCan pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it.
Plains Dungeon spell damage takenHeat: 125% of ordinary damage. Rot: 50% of ordinary damage.
Plains Dungeon status immunityCurdled, Fermented
Plains Dungeon bloodlessLifesteal cannot heal you from this creature.
Regional ecology groupHostile. This group changes the creature's relative spawn weight in the overworld. It does not change its combat behaviour.
Overworld Wildlife item drop 11 Bone. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Overworld Wildlife item drop 21 Crystal Shard. 8% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Encounter artwork with spoilers

These pictures show encounter colours, alternate coats and individual animation frames. The main image shows the family’s base art. A still frame is one moment in the game’s animation. Lighting and temporary effects can change a creature’s appearance.

Alternate coat 1

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