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Mirror Sentinel
A construct that reflects 40% of your ordinary melee attack damage, rounded to the nearest whole point with a minimum of 2. Reflection uses the attack before its armour reduces the damage and directly removes your health. Ranged attacks and spells avoid this reflection.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Rocky Dungeon base | 18 health, 3 melee attack damage, 5 armour. |
| Rocky Dungeon awareness | 5 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Rocky Dungeon movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Rocky Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Rocky Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Rocky Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon melee reflection | An ordinary melee hit reflects 40% of the attack damage back at you, rounded to the nearest whole point, with a minimum of 2. Reflection uses the attack before the creature's armour reduces it. It directly removes your health, bypasses your armour and shields, and can kill you. Ranged attacks and spells avoid this reflection. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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