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Mirror Sentinel

A construct that reflects 40% of your ordinary melee attack damage, rounded to the nearest whole point with a minimum of 2. Reflection uses the attack before its armour reduces the damage and directly removes your health. Ranged attacks and spells avoid this reflection.

Reference
EncounterDungeon or boss encounter
Dungeon door behaviourCan open shut dungeon doors. Companion, livestock and aquatic forms cannot.
Rocky Dungeon base18 health, 3 melee attack damage, 5 armour.
Rocky Dungeon awareness5 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Rocky Dungeon movementMoves north, south, east and west. It cannot take a diagonal step.
Rocky Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Rocky Dungeon bloodlessLifesteal cannot heal you from this creature.
Rocky Dungeon item drop 11 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon melee reflectionAn ordinary melee hit reflects 40% of the attack damage back at you, rounded to the nearest whole point, with a minimum of 2. Reflection uses the attack before the creature's armour reduces it. It directly removes your health, bypasses your armour and shields, and can kill you. Ranged attacks and spells avoid this reflection.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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