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Marsh-Walker
A human changed by the deep cultures of the wetlands. Its altered body carries poison.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 12 health, 5 melee attack damage. |
| Overworld Wildlife awareness | 6 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Overworld Wildlife movement | Can move diagonally as well as north, south, east and west. |
| Regional ecology group | Hostile. This group changes the creature's relative spawn weight in the overworld. It does not change its combat behaviour. |
| Overworld Wildlife item drop 1 | 1 Venom Sac. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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