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Iron-Bound Sentinel
A Brinehold or Thymerock industrial relic, tagged as a guardian and forgotten.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Mountain Dungeon base | 14 health, 3 melee attack damage, 8 armour. |
| Mountain Dungeon awareness | 3 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mountain Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Mountain Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mountain Dungeon spell damage taken | Heat: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Mountain Dungeon status immunity | Curdled, Fermented |
| Mountain Dungeon item drop 1 | 2 Scrap Metal. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 2 | 2 Iron Nails. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Further reference details with spoilers
| Deepheart Arena Dungeon base | 14 health, 3 melee attack damage, 8 armour. |
|---|---|
| Deepheart Arena Dungeon awareness | 3 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Deepheart Arena Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Deepheart Arena Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Deepheart Arena Dungeon spell damage taken | Heat: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Deepheart Arena Dungeon status immunity | Curdled, Fermented |
| Deepheart Arena Dungeon item drop 1 | 2 Scrap Metal. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon item drop 2 | 2 Iron Nails. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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