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Iron-Bound Sentinel

A Brinehold or Thymerock industrial relic, tagged as a guardian and forgotten. Not a "golem" in the same sense as the Seated Ones.

Reference
EncounterDungeon or boss encounter
Dungeon door behaviourCan open shut dungeon doors. Companion, livestock and aquatic forms cannot.
Mineral Dungeon base12 health, 2 melee attack damage, 8 armour.
Mineral Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mineral Dungeon movementCan move diagonally as well as north, south, east and west.
Mineral Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Mineral Dungeon spell damage takenRot: 50% of ordinary damage. Force: 150% of ordinary damage. Control: 25% of ordinary damage.
Mineral Dungeon status immunityCurdled, Fermented
Sealed Halls Dungeon base12 health, 2 melee attack damage, 8 armour.
Sealed Halls Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Sealed Halls Dungeon movementCan move diagonally as well as north, south, east and west.
Sealed Halls Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Sealed Halls Dungeon spell damage takenRot: 50% of ordinary damage. Force: 150% of ordinary damage. Control: 25% of ordinary damage.
Sealed Halls Dungeon status immunityCurdled, Fermented
Volcanic Dungeon base12 health, 2 melee attack damage, 8 armour.
Volcanic Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Volcanic Dungeon movementCan move diagonally as well as north, south, east and west.
Volcanic Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Volcanic Dungeon spell damage takenRot: 50% of ordinary damage. Force: 150% of ordinary damage. Control: 25% of ordinary damage.
Volcanic Dungeon status immunityCurdled, Fermented
Mineral Dungeon item drop 11 Scrap Metal. 45% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 22 Iron Nails. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Sealed Halls Dungeon item drop 11 Scrap Metal. 45% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Sealed Halls Dungeon item drop 22 Iron Nails. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Volcanic Dungeon item drop 11 Scrap Metal. 45% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Volcanic Dungeon item drop 22 Iron Nails. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Further reference details with spoilers
Further reference details
Undermaw Dungeon base12 health, 2 melee attack damage, 8 armour.
Undermaw Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Undermaw Dungeon movementCan move diagonally as well as north, south, east and west.
Undermaw Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Undermaw Dungeon spell damage takenRot: 50% of ordinary damage. Force: 150% of ordinary damage. Control: 25% of ordinary damage.
Undermaw Dungeon status immunityCurdled, Fermented
Dragon Lair Dungeon base12 health, 2 melee attack damage, 8 armour.
Dragon Lair Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Dragon Lair Dungeon movementCan move diagonally as well as north, south, east and west.
Dragon Lair Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Dragon Lair Dungeon spell damage takenRot: 50% of ordinary damage. Force: 150% of ordinary damage. Control: 25% of ordinary damage.
Dragon Lair Dungeon status immunityCurdled, Fermented
Undermaw Dungeon item drop 11 Scrap Metal. 45% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Undermaw Dungeon item drop 22 Iron Nails. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Dragon Lair Dungeon item drop 11 Scrap Metal. 45% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Dragon Lair Dungeon item drop 22 Iron Nails. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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