RoguefortTHE WIKI
Wiki preview

Fire Drake

Smaller than its mountain cousin. Quicker to anger.

Reference
EncounterOverworld wildlife
Overworld Wildlife base18 health, 5 melee attack damage.
Overworld Wildlife awareness7 tile base detection range and 14 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact.
Overworld Wildlife movementCan move diagonally and build up a charge.
Overworld Wildlife spell damage takenHeat: 50% of ordinary damage. Cold: 150% of ordinary damage.
Overworld Wildlife status immunityMelted
Volcanic Dungeon base18 health, 5 melee attack damage.
Volcanic Dungeon awareness7 tile base detection range and 14 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact.
Volcanic Dungeon movementCan move diagonally and build up a charge.
Volcanic Dungeon spell damage takenHeat: 50% of ordinary damage. Cold: 150% of ordinary damage.
Volcanic Dungeon status immunityMelted
Overworld Wildlife item drop 12 Raw Meat. No chance roll for this entry. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Overworld Wildlife item drop 21 Drake Scale. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Separate trophy rollDrake Bile: 4% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot.
Further reference details with spoilers
Further reference details
Dragon Lair Dungeon base18 health, 5 melee attack damage.
Dragon Lair Dungeon awareness7 tile base detection range and 14 tile pursuit range. Tracks heat in darkness but still needs a clear line of sight. Standing in water breaks direct contact.
Dragon Lair Dungeon movementCan move diagonally and build up a charge.
Dragon Lair Dungeon spell damage takenHeat: 50% of ordinary damage. Cold: 150% of ordinary damage.
Dragon Lair Dungeon status immunityMelted

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

Help improve this page

Found a mistake or something missing? Send it to Tim for review.