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Famine Cantor

Within 2 tiles of this creature, including diagonals, passive Terroir healing and ordinary melee lifesteal are prevented. Its melee attacks can leave you Sapped.

Reference
EncounterDungeon or boss encounter
Dungeon door behaviourCan open shut dungeon doors. Companion, livestock and aquatic forms cannot.
Mineral Dungeon base30 health, 6 melee attack damage.
Mineral Dungeon awareness5 tile base detection range and 9 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mineral Dungeon movementCan move diagonally as well as north, south, east and west.
Mineral Dungeon bloodlessLifesteal cannot heal you from this creature.
Mineral Dungeon item drop 13 Crystal Shard. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon healing suppressionWithin 2 tiles of this living creature, passive Terroir healing and ordinary melee lifesteal are prevented. Diagonals count and walls do not block the aura. Ranged lifesteal, resting and healing consumables use separate rules and bypass this aura.
Mineral Dungeon withering touchA melee attack that reaches your active character can apply Sapped for 6 turns. Status resistance can prevent it. Blocking the damage does not prevent this contact effect, while dodging does. Sapped cuts ordinary melee lifesteal by 60% and halves passive Terroir healing.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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