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Famine Cantor
Within 2 tiles of this creature, including diagonals, passive Terroir healing and ordinary melee lifesteal are prevented. Its melee attacks can leave you Sapped.
| Encounter | Dungeon or boss encounter |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Mineral Dungeon base | 30 health, 6 melee attack damage. |
| Mineral Dungeon awareness | 5 tile base detection range and 9 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mineral Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Mineral Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Mineral Dungeon item drop 1 | 3 Crystal Shard. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon healing suppression | Within 2 tiles of this living creature, passive Terroir healing and ordinary melee lifesteal are prevented. Diagonals count and walls do not block the aura. Ranged lifesteal, resting and healing consumables use separate rules and bypass this aura. |
| Mineral Dungeon withering touch | A melee attack that reaches your active character can apply Sapped for 6 turns. Status resistance can prevent it. Blocking the damage does not prevent this contact effect, while dodging does. Sapped cuts ordinary melee lifesteal by 60% and halves passive Terroir healing. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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