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Dire Wolf

A large and unusually cunning wolf.

Reference
EncounterOverworld wildlife
Overworld Wildlife base14 health, 6 melee attack damage.
Overworld Wildlife awareness8 tile base detection range and 16 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Overworld Wildlife movementCan move diagonally and tries to approach from your side.
Overworld Wildlife retreatCan flee at or below 10% of its maximum health.
Regional ecology groupHostile. This group changes the creature's relative spawn weight in the overworld. It does not change its combat behaviour.
Overworld Wildlife item drop 11 Wolf Pelt. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Overworld Wildlife item drop 21 Fang. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Separate trophy rollAlpha Pelt: 1.2% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot.
Overworld Wildlife group arrivalsA normal overworld spawn has a 60% chance to attempt a group of 2 to 3, including the first creature. The protected area around the starting point and your home skips the group fill. Space, terrain and the local creature limit can leave fewer members.
Overworld Wildlife pack callWhen it first hunts, it can alert creatures of the same type within 10 tiles, including diagonals. It shares its last known target position. Each creature only makes this call once.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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