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Crystal Centipede
Crystal has replaced much of its body. It moves surprisingly quickly.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 8 health, 3 melee attack damage. |
| Rocky Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks movement through walls and darkness. Standing still breaks direct contact. |
| Rocky Dungeon movement | Can move diagonally and burrow towards a position ahead of its target. |
| Rocky Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Rocky Dungeon spell damage taken | Force: 150% of ordinary damage. Control: 75% of ordinary damage. |
| Rocky Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Mineral Dungeon base | 8 health, 3 melee attack damage. |
| Mineral Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks movement through walls and darkness. Standing still breaks direct contact. |
| Mineral Dungeon movement | Can move diagonally and burrow towards a position ahead of its target. |
| Mineral Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mineral Dungeon spell damage taken | Force: 150% of ordinary damage. Control: 75% of ordinary damage. |
| Mineral Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Sealed Halls Dungeon base | 8 health, 3 melee attack damage. |
| Sealed Halls Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks movement through walls and darkness. Standing still breaks direct contact. |
| Sealed Halls Dungeon movement | Can move diagonally and burrow towards a position ahead of its target. |
| Sealed Halls Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Sealed Halls Dungeon spell damage taken | Force: 150% of ordinary damage. Control: 75% of ordinary damage. |
| Sealed Halls Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Rocky Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 2 | 1 Scorpion Chitin. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 2 | 1 Scorpion Chitin. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Sealed Halls Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Sealed Halls Dungeon item drop 2 | 1 Scorpion Chitin. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
| Mineral Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
| Sealed Halls Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Further reference details with spoilers
| Undermaw Dungeon base | 8 health, 3 melee attack damage. |
|---|---|
| Undermaw Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks movement through walls and darkness. Standing still breaks direct contact. |
| Undermaw Dungeon movement | Can move diagonally and burrow towards a position ahead of its target. |
| Undermaw Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Undermaw Dungeon spell damage taken | Force: 150% of ordinary damage. Control: 75% of ordinary damage. |
| Undermaw Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Undermaw Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Undermaw Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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