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Crystal Bat
A long-lived bat partly changed into crystal.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 5 health, 4 melee attack damage. |
| Rocky Dungeon awareness | 7 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Rocky Dungeon movement | Can move diagonally and sometimes wanders during pursuit. |
| Rocky Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Rocky Dungeon spell damage taken | Force: 150% of ordinary damage. |
| Rocky Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Mineral Dungeon base | 5 health, 4 melee attack damage. |
| Mineral Dungeon awareness | 7 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mineral Dungeon movement | Can move diagonally and sometimes wanders during pursuit. |
| Mineral Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Mineral Dungeon spell damage taken | Force: 150% of ordinary damage. |
| Mineral Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Sealed Halls Dungeon base | 5 health, 4 melee attack damage. |
| Sealed Halls Dungeon awareness | 7 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Sealed Halls Dungeon movement | Can move diagonally and sometimes wanders during pursuit. |
| Sealed Halls Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Sealed Halls Dungeon spell damage taken | Force: 150% of ordinary damage. |
| Sealed Halls Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Rocky Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Sealed Halls Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Further reference details with spoilers
| Undermaw Dungeon base | 5 health, 4 melee attack damage. |
|---|---|
| Undermaw Dungeon awareness | 7 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Undermaw Dungeon movement | Can move diagonally and sometimes wanders during pursuit. |
| Undermaw Dungeon retreat | Can flee at or below 30% of its maximum health. |
| Undermaw Dungeon spell damage taken | Force: 150% of ordinary damage. |
| Undermaw Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Undermaw Dungeon item drop 1 | 1 Crystal Shard. 35% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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