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Cinder Shade
A volcanic form of the pale. Heat shimmers around it like the air above a forge.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 8 health, 4 melee attack damage. |
| Overworld Wildlife awareness | 7 tile base detection range and 12 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Overworld Wildlife movement | Can move diagonally as well as north, south, east and west. |
| Overworld Wildlife passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Overworld Wildlife spell damage taken | Heat: 50% of ordinary damage. Cold: 150% of ordinary damage. Rot: 50% of ordinary damage. |
| Overworld Wildlife status immunity | Melted, Curdled, Fermented |
| Overworld Wildlife bloodless | Lifesteal cannot heal you from this creature. |
| Overworld Wildlife item drop 1 | 1 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Crystal Shard. 12% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Separate trophy roll | Grave Silver: 2% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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