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Cave-Rat Swarm

Pallid, large-eyed, long-legged. The swarm has its own logic.

Reference
EncounterDungeon or boss encounter
Wetland Dungeon base3 health, 1 melee attack damage.
Wetland Dungeon awareness5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Wetland Dungeon movementCan move diagonally as well as north, south, east and west.
Wetland Dungeon item drop 11 Raw Meat. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Wetland Dungeon item drop 21 Bone. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Wetland Dungeon swarm arrivalsIts ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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