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Cave-Rat Swarm
Pallid, large-eyed, long-legged. The swarm has its own logic.
| Encounter | Dungeon or boss encounter |
|---|---|
| Wetland Dungeon base | 3 health, 1 melee attack damage. |
| Wetland Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Wetland Dungeon movement | Can move diagonally as well as north, south, east and west. |
| Wetland Dungeon item drop 1 | 1 Raw Meat. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Wetland Dungeon item drop 2 | 1 Bone. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Wetland Dungeon swarm arrivals | Its ordinary dungeon group draw aims for 4 to 6 creatures, including the first one. Extra members need clear nearby floor, so a cramped room can produce fewer. Dungeon encounters built from a separate room composition use their own group rules. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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