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Cave-Cat

Long-legged, pale, silent on stone. It hears you before you hear it. The Brinehold cellar-watches put a small bell on every door for this reason.

Reference
EncounterDungeon or boss encounter
Rocky Dungeon base8 health, 5 melee attack damage.
Rocky Dungeon awareness4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Rocky Dungeon movementCan move diagonally and can wait for its target to approach.
Rocky Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Rocky Dungeon retreatCan flee at or below 20% of its maximum health.
Rocky Dungeon spell damage takenHeat: 125% of ordinary damage.
Mineral Dungeon base8 health, 5 melee attack damage.
Mineral Dungeon awareness4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Mineral Dungeon movementCan move diagonally and can wait for its target to approach.
Mineral Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Mineral Dungeon retreatCan flee at or below 20% of its maximum health.
Mineral Dungeon spell damage takenHeat: 125% of ordinary damage.
Mountain Dungeon base8 health, 5 melee attack damage.
Mountain Dungeon awareness4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Mountain Dungeon movementCan move diagonally and can wait for its target to approach.
Mountain Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Mountain Dungeon retreatCan flee at or below 20% of its maximum health.
Mountain Dungeon spell damage takenHeat: 125% of ordinary damage.
Rocky Dungeon item drop 11 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon item drop 21 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon item drop 31 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 11 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 21 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 31 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mountain Dungeon item drop 11 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mountain Dungeon item drop 21 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mountain Dungeon item drop 31 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon opening strikeWhen hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it.
Mineral Dungeon opening strikeWhen hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it.
Mountain Dungeon opening strikeWhen hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it.
Further reference details with spoilers
Further reference details
Deepheart Arena Dungeon base8 health, 5 melee attack damage.
Deepheart Arena Dungeon awareness4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Deepheart Arena Dungeon movementCan move diagonally and can wait for its target to approach.
Deepheart Arena Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Deepheart Arena Dungeon retreatCan flee at or below 20% of its maximum health.
Deepheart Arena Dungeon spell damage takenHeat: 125% of ordinary damage.
Deepheart Arena Dungeon item drop 11 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Deepheart Arena Dungeon item drop 21 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Deepheart Arena Dungeon item drop 31 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Deepheart Arena Dungeon opening strikeWhen hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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