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Cave-Cat
Long-legged, pale, silent on stone. It hears you before you hear it. The Brinehold cellar-watches put a small bell on every door for this reason.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 8 health, 5 melee attack damage. |
| Rocky Dungeon awareness | 4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Rocky Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Rocky Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Rocky Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Rocky Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Mineral Dungeon base | 8 health, 5 melee attack damage. |
| Mineral Dungeon awareness | 4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Mineral Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Mineral Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mineral Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Mineral Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Mountain Dungeon base | 8 health, 5 melee attack damage. |
| Mountain Dungeon awareness | 4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Mountain Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Mountain Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mountain Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Mountain Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Rocky Dungeon item drop 1 | 1 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 2 | 1 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 3 | 1 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 1 | 1 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 2 | 1 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 3 | 1 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 1 | 1 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 2 | 1 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 3 | 1 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
| Mineral Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
| Mountain Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Further reference details with spoilers
| Deepheart Arena Dungeon base | 8 health, 5 melee attack damage. |
|---|---|
| Deepheart Arena Dungeon awareness | 4 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Deepheart Arena Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Deepheart Arena Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Deepheart Arena Dungeon retreat | Can flee at or below 20% of its maximum health. |
| Deepheart Arena Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Deepheart Arena Dungeon item drop 1 | 1 Raw Meat. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon item drop 2 | 1 Cat Pelt. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon item drop 3 | 1 Fang. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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