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Cave-Bear

Larger than the surface kind, and slower in the open. The fur has no colour worth speaking of. The eyes catch torchlight like wet glass.

Reference
EncounterDungeon or boss encounter
Rocky Dungeon base18 health, 5 melee attack damage, 1 armour.
Rocky Dungeon awareness4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Rocky Dungeon movementCan move diagonally and build up a charge.
Rocky Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Rocky Dungeon retreatCan flee at or below 10% of its maximum health.
Rocky Dungeon spell damage takenHeat: 125% of ordinary damage.
Mineral Dungeon base18 health, 5 melee attack damage, 1 armour.
Mineral Dungeon awareness4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Mineral Dungeon movementCan move diagonally and build up a charge.
Mineral Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Mineral Dungeon retreatCan flee at or below 10% of its maximum health.
Mineral Dungeon spell damage takenHeat: 125% of ordinary damage.
Mountain Dungeon base18 health, 5 melee attack damage, 1 armour.
Mountain Dungeon awareness4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Mountain Dungeon movementCan move diagonally and build up a charge.
Mountain Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Mountain Dungeon retreatCan flee at or below 10% of its maximum health.
Mountain Dungeon spell damage takenHeat: 125% of ordinary damage.
Rocky Dungeon item drop 12 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon item drop 21 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon item drop 31 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon item drop 41 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 12 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 21 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 31 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 41 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mountain Dungeon item drop 12 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mountain Dungeon item drop 21 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mountain Dungeon item drop 31 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mountain Dungeon item drop 41 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Further reference details with spoilers
Further reference details
Deepheart Arena Dungeon base18 health, 5 melee attack damage, 1 armour.
Deepheart Arena Dungeon awareness4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Deepheart Arena Dungeon movementCan move diagonally and build up a charge.
Deepheart Arena Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Deepheart Arena Dungeon retreatCan flee at or below 10% of its maximum health.
Deepheart Arena Dungeon spell damage takenHeat: 125% of ordinary damage.
Deepheart Arena Dungeon item drop 12 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Deepheart Arena Dungeon item drop 21 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Deepheart Arena Dungeon item drop 31 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Deepheart Arena Dungeon item drop 41 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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