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Cave-Bear
Larger than the surface kind, and slower in the open. The fur has no colour worth speaking of. The eyes catch torchlight like wet glass.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 18 health, 5 melee attack damage, 1 armour. |
| Rocky Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Rocky Dungeon movement | Can move diagonally and build up a charge. |
| Rocky Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Rocky Dungeon retreat | Can flee at or below 10% of its maximum health. |
| Rocky Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Mineral Dungeon base | 18 health, 5 melee attack damage, 1 armour. |
| Mineral Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Mineral Dungeon movement | Can move diagonally and build up a charge. |
| Mineral Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mineral Dungeon retreat | Can flee at or below 10% of its maximum health. |
| Mineral Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Mountain Dungeon base | 18 health, 5 melee attack damage, 1 armour. |
| Mountain Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Mountain Dungeon movement | Can move diagonally and build up a charge. |
| Mountain Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mountain Dungeon retreat | Can flee at or below 10% of its maximum health. |
| Mountain Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Rocky Dungeon item drop 1 | 2 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 2 | 1 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 3 | 1 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 4 | 1 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 1 | 2 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 2 | 1 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 3 | 1 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 4 | 1 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 1 | 2 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 2 | 1 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 3 | 1 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mountain Dungeon item drop 4 | 1 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Further reference details with spoilers
| Deepheart Arena Dungeon base | 18 health, 5 melee attack damage, 1 armour. |
|---|---|
| Deepheart Arena Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Deepheart Arena Dungeon movement | Can move diagonally and build up a charge. |
| Deepheart Arena Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Deepheart Arena Dungeon retreat | Can flee at or below 10% of its maximum health. |
| Deepheart Arena Dungeon spell damage taken | Heat: 125% of ordinary damage. |
| Deepheart Arena Dungeon item drop 1 | 2 Raw Meat. 70% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon item drop 2 | 1 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon item drop 3 | 1 Claw. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Deepheart Arena Dungeon item drop 4 | 1 Crystal Shard. 20% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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