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Bear

A large, dangerous animal. Give it room.

Reference
EncounterOverworld wildlife
Overworld Wildlife base14 health, 4 melee attack damage.
Overworld Wildlife awareness5 tile base detection range and 8 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Overworld Wildlife movementCan move diagonally and build up a charge.
Overworld Wildlife retreatCan flee at or below 10% of its maximum health.
Regional ecology groupPredator. This group changes the creature's relative spawn weight in the overworld. It does not change its combat behaviour.
Overworld Wildlife item drop 13 Raw Meat. No chance roll for this entry. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Overworld Wildlife item drop 21 Bear Hide. 60% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Overworld Wildlife item drop 31 Claw. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Separate trophy rollGreat Bear Claw: 2% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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