Wiki preview
Cellarhand
| Faction | Any faction |
|---|---|
| Card kind | Craft |
| Effect | Read up to 2 of your wheels with the highest current positive scores. Unripe and sealed wheels can count. Equal scores use shelf order. |
| Target | No single wheel target |
| Turn cost | Ends your turn. Your cellar then ages, your turn clock decreases by 1, and you draw 1 card if deck and hand space allow. |
| Use requirement | At least one of your wheels has a positive current score. Unripe and sealed wheels can count. |
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
