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Cutter

Wind and river currents can change your sailing speed.

Reference
Boat tier3
Base speed3 tiles per turn
Maximum hull durability140
Automatic launch choiceWhen you step onto suitable water, the best boat that fits is chosen from your pack and quick slots. Higher tier wins, then the greater fraction of hull remaining. Equal boats keep their order within each store, and a tie between stores favours the quick slot. Protect and Retain do not prevent this selection.
Rivers and shallow waterOn a world with the newer river network, this hull needs a reach that allows its tier. Steering into that river’s shallow margin makes you wade ashore and put the hull away. Automatic sailing stops instead. Open sea, lakes and older worlds do not apply this river draft rule.
Co-op passenger places3 passengers in addition to the pilot. Walking the deck and hold is unavailable during a co-op session.
Deck and hold scenesSingle-player deck scene: 20 by 12 tiles, including the surrounding water. Below deck: 12 by 7 tiles. These dimensions do not give a total number of cargo slots. Use containers in the hold for storage.
Automatic sailing paceIn calm air, automatic sailing advances 3 world tiles over 3 turns while it has room to sail. Wind changes that pace and unused progress carries forward. The separate downstream-current bonus from direct sailing is not added here. Automatic sailing can continue while you walk on deck or below deck.
Automatic voyage damageWhile the ship is under way on automatic course, each world turn has a 3% sea-encounter roll. A hit removes 1 to 3 hull points. This can happen while you walk below deck. It can also happen on a turn that has not yet accumulated a full tile of movement, if the heading still leads onto navigable water.
Field patch materialsOne patch costs 3 Wood Planks and 2 Iron Nails. It restores up to 14 hull points, stopping at 105 of 140. One successful Patch the hull action applies every patch your pack can pay for up to that limit and costs 1 turn.
Field patch limitsPatch the hull uses unprotected planks and nails in your backpack. Retain does not stop those materials being used. Quick slots and stored cargo are not searched. On the overworld, a qualifying hostile within 6 horizontal and vertical steps in total prevents the repair. That nearby-enemy check is not made inside the deck or hold. A co-op client is not offered this action.
Shipwright shelfTier 2: 150 gold, stock 1. Tier 3: 140 gold, stock 1. Tier 4: 130 gold, stock 2. The tier 5 shelf definition has the same hulls as tier 4. Normal settlement Shipwrights use tiers 1 to 4. These are base prices before the shop’s price modifier, and stock before purchases. A town still needs an available Shipwright to trade with.
Ordinary Adventure craft12 Wood Plank, 4 Rope, 4 Iron Nails, 1 Sailcloth and 10 gold produce 1 hull. Learn the Cutter Blueprint to show this pattern in ordinary crafting. Boat crafting is unavailable in the demo.
Boat artwork with spoilers

This is the painted hull used in the 2D view, facing east. The inventory icon is shown above. The game adds the crew, heading, water and hull damage separately. The 3D views use vessel models.

2D hull artwork, facing east

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