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Ranger
An Adventure soldier who attacks at range.
| Mode | Adventure. These recruits are not available in The Wilds. |
|---|---|
| Learning the recruit | Learn the Ranger blueprint to reveal this choice in the Build menu. |
| Base recruitment cost | 8 Wood, 39 Gold |
| Party capacity | Shares the maximum of 3 hired soldiers. Companions use their own separate limit. |
| Level 1 health | 9 |
| Level 1 damage | 2 |
| Reach | 4 horizontal and vertical steps to the nearest occupied cell of the target |
| At player level 10 when hired | 19 health and 4 damage, before gear and other bonuses |
| Hire scaling | Starts at your current level. Each level above 1 adds 12% of base health and 10% of base damage or healing, rounded to whole numbers. Reach, blast size and attack cooldown do not scale. |
| Target choice | Attacks the nearest eligible foe in reach. Leaves passive creatures and protected allies alone. With reach above 1, it needs clear sight to part of the target. |
| Weapon it can use | A bow, crossbow or sling |
| Equipment slots | One weapon and one piece of body armour. Weapon damage adds to the attack, or to the Tender's healing. Only the weapon damage and body armour points count. Other equipment bonuses do not apply. |
| Growth after hiring | Learns from credited kills within 15 tiles, including diagonals, in the same realm. Cannot level above its owner. A level-up preserves its health proportion, with whole-number rounding. |
| Orders | Right-click it for Follow Me, Stay Here or Go Home. Give Weapon and Give Armour move real items out of your pack. Orders and gear changes are free. |
| Defeat | A slain soldier is removed permanently. Equipment it carried drops where it fell. |
| Appearance | The picture shows the Build menu example. Individual soldiers can have different skin and equipment colours. |
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