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Channeler

An Adventure soldier whose attacks also strike eligible foes around the target.

Reference
ModeAdventure. These recruits are not available in The Wilds.
Learning the recruitLearn the Channeler blueprint to reveal this choice in the Build menu.
Base recruitment cost8 Wood, 78 Gold, 10 Crystal
Party capacityShares the maximum of 3 hired soldiers. Companions use their own separate limit.
Level 1 health8
Level 1 damage2
Reach3 horizontal and vertical steps to the nearest occupied cell of the target
At player level 10 when hired17 health and 4 damage, before gear and other bonuses
Hire scalingStarts at your current level. Each level above 1 adds 12% of base health and 10% of base damage or healing, rounded to whole numbers. Reach, blast size and attack cooldown do not scale.
Target choiceAttacks the nearest eligible foe in reach. Leaves passive creatures and protected allies alone. With reach above 1, it needs clear sight to part of the target.
BlastThe main target takes full damage. Other eligible foes within 1 tile, including diagonals, take half damage rounded down, with a minimum of 1. Splash can cross walls.
Weapon it can useA staff
Equipment slotsOne weapon and one piece of body armour. Weapon damage adds to the attack, or to the Tender's healing. Only the weapon damage and body armour points count. Other equipment bonuses do not apply.
Growth after hiringLearns from credited kills within 15 tiles, including diagonals, in the same realm. Cannot level above its owner. A level-up preserves its health proportion, with whole-number rounding.
OrdersRight-click it for Follow Me, Stay Here or Go Home. Give Weapon and Give Armour move real items out of your pack. Orders and gear changes are free.
DefeatA slain soldier is removed permanently. Equipment it carried drops where it fell.
AppearanceThe picture shows the Build menu example. Individual soldiers can have different skin and equipment colours.

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