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Vampire Sovereign
Vampire Sovereign begins at 100 blood potency.
| Potency range | 100 potency. |
|---|---|
| Maximum blood | 110 blood. Reaching a higher capacity does not fill the extra space. |
| Blood from a completed sleeping feed | 30 blood at this rank’s starting potency. Every 10 potency adds 1 blood to a completed feed, up to 30 at potency 100. Restoration stops at your current blood maximum. |
| Sleeping target wake chance | 10 percentage points lower than the same feed below 20 potency. The final wake chance stays at least 1%. Other feeding risks and concealment still apply. |
| Extra Bat Form upkeep | In solo play, adds 1 blood loss every 20 world turns while in Bat Form. The ordinary drain and any sunlight drain can also apply. |
| Sun burn multiplier | 75% of the burn after the exposure ladder and weather are considered, rounded to whole damage with at least 1 before later fire protection. The current turn applies no separate tree-canopy reduction. This does not stop the separate sunlight blood drain. |
| Clock in co-op | Scheduled vampire effects are checked when your own body receives its turn update. The idle-player pass skips vampires, so a partner’s turn does not replay these effects for you or make up a missed check. |
| Growth from time | Potency is at its maximum. |
| Growth from sleeping feeds | Potency is at its maximum. |
| Growth from hunter kills | Potency is at its maximum. |
| Blood state | Potency and blood state are separate. Gorged still begins at 80 blood, Sated at 50 and Hungry at 20. |
| People and appearance | While Starving, eligible settlement traders can refuse an interaction because of your appearance. Daytime appearance comments can also occur at any blood state. Guard Charm still needs Gorged blood. |
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