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The Resonance Ward
An Undermaw threshold on floor 7. At least 3 Lattice charges, or at least 3 different Lost Codex books recorded as read.
| Descent band | The Crystal Caverns, floors 7 to 9. |
|---|---|
| Where the ward is checked | On the down stair of floor 7. A nearby formation marks the area, but stepping onto that formation is not the trigger. |
| Cross without the health cost | At least 3 Lattice charges, or at least 3 different Lost Codex books recorded as read. |
| If no requirement matches | The ward costs up to 13 health. It cannot reduce you below 1 health and does not block the descent. This only describes the ward’s own toll. Other dungeon damage can still kill you. |
| Repeated crossings | A floor’s ward resolves once in the saved game. Returning across it or reloading does not charge the same ward again. The first resolution is recorded whether you passed freely or paid health. |
| Calm the band’s guardian | The same requirements can pacify this band’s roving miniboss when you come adjacent to it. Diagonal neighbours count. For a large creature, distance uses its nearest occupied tile. |
| Where to meet that guardian | The seed chooses one floor from 7 to 9. It need not be the ward’s own floor. |
| What pacification changes | It clears the guardian’s present aggression and makes it passive. It does not kill the creature or grant a kill reward. Attacking a passive creature can provoke it again. |
| Whose strengths are checked | Level, Lattice charges and vampire potency come from the character taking the turn. Companion count uses the current roster, and Lost Codex progress uses the read-book record. The ward does not require a companion to be active or nearby. |
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