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Spreading

A band of the shared Souring pressure in ordinary full-game Adventure. Settlement talk can also mention missing news and blighted fields. Scholars, priests and cheesemakers gain further warnings.

Reference
Mode and scopeOrdinary full-game Adventure. The pressure belongs to the world and is shared by the party. The Wilds and demo reset this system. These bands are world states, not items or personal debuffs.
Pressure band60 up to, but not including, 80.
Reading the signsSettlement talk can also mention missing news and blighted fields. Scholars, priests and cheesemakers gain further warnings. These are possible contextual lines. Some faction greetings return before this pool, so they do not guarantee a warning.
Steady pressure gainWhile the world clock runs, pressure gains 1 for each 2,000 world turns since the drift clock. Skipped intervals catch up. Pressure stops at 100. A fresh ordinary Adventure starts at 0, with the clock anchored to its starting turn.
Deep-country dangerSouring adds 1 to the effective danger calculation only where base danger is at least 4, with a final cap of 5. A base-4 region therefore reaches 5, while a base-5 region stays at 5. Lower base danger is not raised by Souring alone.
New Undermaw floorsAdds 1 to the entrance’s dungeon level when an Undermaw floor is generated. Its ordinary floor-depth scaling still applies. A stored floor is loaded from its saved state.
Lattice geode rewardsEligible rare, epic and legendary rolls have a soured substitution chance starting at one in six at 60 pressure. It rises with pressure.
The Soured’s RoadThis pressure band does not satisfy the high-pressure route to The Soured’s Road. Other character and quest routes can still unlock that choice.
Reducing the pressureA stabilising seal lowers pressure to at most 10, or 0 when the Rindstone makes it a true seal, and restarts the drift clock. Harmony sets it to 0 and prevents later drift or event spikes. See the guide for the ending conditions.

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