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Souring
A band of the shared Souring pressure in ordinary full-game Adventure. Settlement talk can also mention tainted milk and Festival fires kept through the night.
| Mode and scope | Ordinary full-game Adventure. The pressure belongs to the world and is shared by the party. The Wilds and demo reset this system. These bands are world states, not items or personal debuffs. |
|---|---|
| Pressure band | 80 to 100, including both ends. |
| Reading the signs | Settlement talk can also mention tainted milk and Festival fires kept through the night. These are possible contextual lines. Some faction greetings return before this pool, so they do not guarantee a warning. |
| Steady pressure gain | While the world clock runs, pressure gains 1 for each 2,000 world turns since the drift clock. Skipped intervals catch up. Pressure stops at 100. A fresh ordinary Adventure starts at 0, with the clock anchored to its starting turn. |
| Deep-country danger | Souring adds 2 to the effective danger calculation only where base danger is at least 4, with a final cap of 5. A base-4 region therefore reaches 5, while a base-5 region stays at 5. Lower base danger is not raised by Souring alone. |
| New Undermaw floors | Adds 2 to the entrance’s dungeon level when an Undermaw floor is generated. Its ordinary floor-depth scaling still applies. A stored floor is loaded from its saved state. |
| Lattice geode rewards | Eligible rare, epic and legendary rolls have a soured substitution chance from one in three at 80 pressure to one in two at 100. Common and uncommon rolls are unchanged by this substitution. |
| The Soured’s Road | This pressure alone satisfies one route to unlocking The Soured’s Road at the Undermaw crystal. You still need an accepted sealing instrument to open the choice. Other routes can unlock this ending at lower pressure. |
| Reducing the pressure | A stabilising seal lowers pressure to at most 10, or 0 when the Rindstone makes it a true seal, and restarts the drift clock. Harmony sets it to 0 and prevents later drift or event spikes. See the guide for the ending conditions. |
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