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A Cellarer

A hired keeper of the wheel summary in your Homestead Ledger.

Reference
Where to hireOpen the Homestead Ledger and choose Patronage. Choose this retainer. No Patronage standing or level is required by the hire control.
Hiring fee6,000 gold, or 1 Reserve token. A token is used automatically when available and covers the whole hiring fee.
Hire titleKeeper of a Full Cellar. It is added to the acting character’s title list. The wage tick does not remove an already earned title.
Recurring wage12 gold per 500 turns. The ordinary cellar and retinue check runs every 25 world turns. This fixed wage is separate from Counting House and Cooper’s Art.
Wage cycleThe first retainer starts a new 500-turn wage cycle. A retainer added to an existing retinue joins its current cycle, so their first bill can come sooner. Cellar dues are paid before retinue wages.
If gold runs shortThe cheapest hired retainers leave first until the remaining bill fits the purse. Someone who leaves can be hired again. Your other possessions are not seized to cover this wage.
Hire limitsYou can hire each of the three retainers once at a time. Hiring does not spend Patronage standing. The title, wage and presentation listed here add no combat or worker-stat bonus.
Cellarer’s ledgerAdds a note in the Reserve Cellar and Patronage tabs, outside the wheel picker. It summarises Reserve Cellar niches, homestead cheese caves and deposited ageing contracts.
What the note reportsCounts entries by place and those ready to collect, then names the unfinished timed entry with the least listed work left. A stalled reserve is still included, so this is not a promise that unpaid work will finish.
Moon racksIf only moon racks remain unfinished, the note reports the one furthest along. The Cellarer does not age or collect the wheels for you.

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