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Riding Hamster
| Off-road base speed | 2 |
|---|---|
| Road base speed | 2 |
| Special terrain | 3 off-road speed in Desert and Savanna |
| Extra backpack slots | 1 |
| Ride and lead | Use the mount item from your pack to bring it out in the overworld, while out of a boat. A calm mount starts in Lead mode. A mount still within its fear deadline stays skittish. Choose Ride from your own or your led mount’s right-click menu. Ride, Dismount, Bring out and Stable do not spend a turn. You can have one brought-out mount at a time. |
| Where riding works | Overworld and the shared hubs, The Old Mouth and the Plane of Heroes. Riding in a hub does not grant the overworld mount speed. You cannot choose Ride while sailing, sneaking or still skittish. |
| Roads and footpaths | The road base applies on major and minor roads. A Footpath or beaten trail uses this mount’s off-road base instead. Riding takes the higher of the mount base and the tile’s walking base, before later bonuses and penalties. |
| Other speed bonuses | Terroir, companion passage and ordinary speed buffs can still alter ridden movement. Pack-animal road bonuses and the vampire road speed boost apply while leading rather than riding. Leading can therefore be faster than riding in some combinations. Faster movement does not shorten ordinary attacks or other full-turn actions. |
| Saddlebags while brought out | Adds 1 backpack slot while this mount is brought out, including when led, ridden or skittish. The bonus ends when stabled. A mount item carried in the pack does not grant this bonus. |
| Weather and snow while riding | Has no innate immunity to the ordinary weather speed penalty. Has no innate immunity to the deep standing snow movement penalty. These mount immunities require riding. Stamped roads, including Footpaths, avoid the deep standing snow penalty. Bare beaten trails can still pay it. Other bonuses can provide their own protection. |
| Panic after a creature hit | A creature hit with positive damage after the hit’s mitigation has a 30% chance to make a ridden mount skittish for 50 turns. This dismounts you. The panic check can still happen when temporary health or Rind absorbs all health damage. Choose Ride again when the deadline has passed. Stabling and bringing it straight back out preserves the fear deadline. |
| Settlement Trade | Currently not sold through normal settlement Trade. |
| Saddle training route | Stand beside an owned Granary Hamster, including diagonally, and choose Saddle-train. It needs at least 80 happiness, 150 gold and no brought-out mount. Success takes one turn, removes the animal from the livestock herd and puts you in Lead mode with a Riding Hamster bearing its name. Its former livestock health, happiness and produce clocks are not copied to the mount item. |
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