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Frost elk
Wild game on the Fortress map has its own colony health and hunting rules. Its carcass can be butchered for the yields listed here.
| Mode | Fortress colonies with hunting. Adventure wildlife uses separate statistics and taming rules. |
|---|---|
| Health | 100 in newly founded colonies using the current combat scale. Older hunting colonies retain 44. |
| Biomes | Tundra, Taiga. These are eligible biome pools, not a guaranteed animal at every site. |
| Herd size | 2 to 3 before the remaining local game capacity is applied. |
| Meat from one carcass | 9 Raw meat. Current colony health scaling does not multiply this yield. |
| Hide from one carcass | 2 Hide when the colony has forge support. Older colonies without that support omit hide. |
| Fighting back | This wild game type does not have the Boar’s charge and gore behaviour. |
| Hunter selection | A free hunter with a loaded ranged weapon is preferred over an unarmed worker. An unarmed worker can still be eligible when no such ranged hunter is free. |
| Fresh carcass | One carcass is left by the successful hunting kill. Its warm freshness budget is 2 days. Cold conditions use freshness at one third of the warm rate. |
Carcass artwork with spoilers
This is the dead-body artwork used for this animal’s carcass in Fortress. It has its own sprite and keeps its native orientation. The live animal is shown above. Lighting and the ground beneath can change its appearance.

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