RoguefortTHE WIKI
Wiki preview

Became my friend

A reason one Fortress settler holds about another. It changes personal regard while it remains, separately from memories and shared time.

Reference
ModeFortress with life stories enabled.
Base initial personal regard+15
Base fading duration40 in-game days. Its value falls towards zero throughout this time.
Who holds itA settler gains this reason when they begin counting someone as a Friend. It helps a friendship outlast the original good turn.
Nature and scaleWarm multiplies a good reason by 1.5. Aloof halves it. Any effect-specific scale applies as well.
Repeated reasonAdds the new worth to what remains, up to twice the adjusted initial worth, and starts its full duration again.
Sours shared companyThis reason does not itself sour shared company.
Personal capacityA settler retains up to 6 reason kinds about each other person. The weakest current absolute value is removed first, with the oldest removed on equal strength.
Separate from a memoryDoes not itself add morale or work pace. The resulting relationship can change nearby company effects. A matching memory, if retained, has its own effect.

Help improve this page

Found a mistake or something missing? Send it to Tim for review.