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Unwelcome work

A retained Fortress memory. The figures below are base contributions before personal strength, nature, other memories and the social caps.

Reference
ModeFortress with relationships and memories enabled. Some memories also require their own colony systems.
Base morale contribution−3
Base contribution to memory work pace−3%
Base duration2 in-game days. Cheerful lengthens good memories and Gloomy lengthens bad memories by half.
How it is recordedAccumulating 20 calendar work ticks in disliked labour. The settler’s response to shortages can multiply this memory’s strength.
Names another settlerThis kind uses no individual subject. A different description does not create another copy of the same kind.
Routine historyThe first retained occurrence can appear as a life-story event. Later routine occurrences are counted under Day to day.
RetentionAt most 8 memories remain active. The same kind and subject cannot refresh again within one day. A refresh replaces the old copy. Capacity can discard the weakest current morale effect, with the oldest removed first on equal strength.

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