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Learned a trade
A retained Fortress memory. The figures below are base contributions before personal strength, nature, other memories and the social caps.
| Mode | Fortress with relationships and memories enabled. Some memories also require their own colony systems. |
|---|---|
| Base morale contribution | +3 |
| Base contribution to memory work pace | +4% |
| Base duration | 2 in-game days. Cheerful lengthens good memories and Gloomy lengthens bad memories by half. |
| How it is recorded | A settler reaches a new trade level through completed work or a successful lesson. |
| Names another settler | This kind uses no individual subject. A different description does not create another copy of the same kind. |
| Routine history | Can be written or attached to a notable life-story event when life stories are kept. |
| Retention | At most 8 memories remain active. The same kind and subject cannot refresh again within one day. A refresh replaces the old copy. Capacity can discard the weakest current morale effect, with the oldest removed first on equal strength. |
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