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An aching scar

A retained Fortress memory. The figures below are base contributions before personal strength, nature, other memories and the social caps.

Reference
ModeFortress with relationships and memories enabled. Some memories also require their own colony systems.
Base morale contribution−3
Base contribution to memory work pace−2%
Base duration4 in-game days. Cheerful lengthens good memories and Gloomy lengthens bad memories by half.
How it is recordedA healing condition closes without a dressing and the medical recovery code records an aching scar.
Names another settlerThis kind uses no individual subject. A different description does not create another copy of the same kind.
Routine historyCan be written or attached to a notable life-story event when life stories are kept.
RetentionAt most 8 memories remain active. The same kind and subject cannot refresh again within one day. A refresh replaces the old copy. Capacity can discard the weakest current morale effect, with the oldest removed first on equal strength.

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