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Talk a quarrel out
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 3 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | Both have hunger and thirst below 60 and are at Leisure or Eating. The speaker is Forgiving or has at least 60 morale, and their current personal reasons about the partner add to a negative value. |
| Partner selection | The eligible partner whose personal reasons are most negative in the speaker’s view. |
| What happens | Halves each remaining negative reason the speaker holds about the partner and restarts that reason’s duration. The partner does the same only if Forgiving or at least 60 morale. |
| Base memory effects | No direct memory from this exchange. A resulting relationship change can have its own memory. |
| Base personal reasons | Changes existing negative reasons rather than adding a new reason. |
| Limits | This does not directly remove the time the pair have shared, erase every grudge or guarantee they stop being Rivals. A change of relationship can produce its own memory. |
| Life story | Writes a Conversation entry. A resulting change of view can link to it. |
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