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Praise
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 5 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | The recipient has an active Learned a trade, Made something that will last or Held the field memory less than one day old, and no Praised memory less than one day old. The speaker is not Envious and does not count them a Rival. |
| Partner selection | The first eligible recipient in settler ID order. |
| What happens | The recipient can gain Praised for their work and Praised my work. Proud doubles both new effects. Envious witnesses can gain Saw another praised unless they count the recipient a Friend or Comrade. |
| Base memory effects | Recipient: Praised for their work, +3 morale, +2% work pace for 1 day. Eligible Envious witness: Saw another praised, -1 morale for 1 day. |
| Base personal reasons | Recipient about speaker: Praised my work, +4 regard fading over 4 days. |
| Limits | Any recent praise blocks the selector, regardless of who gave it. A deed must still have its active memory to qualify. |
| Life story | Writes a Conversation entry linked to the latest qualifying deed memory. |
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