Wiki preview
Joke
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 8 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | The speaker has at least 70 morale and does not count their chosen partner a Rival. |
| Partner selection | The nearby person the speaker thinks best of. |
| What happens | Both can gain Shared a joke memories and reasons. |
| Base memory effects | Both settlers: Shared a joke, +1 morale for 1 day. |
| Base personal reasons | Both about each other: Shared a joke, +2 regard fading over 2 days. |
| Limits | Earlier eligible exchanges take precedence. Repeated memories of the same kind about the same person within one day do not add copies. |
| Life story | The joke itself is not written as a Conversation entry. The first retained Shared a joke feeling can appear in Life so far, with later ones counted under Day to day. |
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
