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Insult
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 2 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | Uses the ordinary quarrel conditions. The speaker counts the partner a Rival or still holds an Argued with me reason about them, without the stronger reasons that lead to blows or a fight. |
| Partner selection | The nearby person the speaker thinks least of. |
| What happens | The speaker can gain Had an argument. The target can gain Was insulted and Insulted me. Proud doubles the target’s insult memory and the new insult reason. A Loyal witness who counts the target a Friend or Comrade can gain Insulted a friend of mine against the speaker. |
| Base memory effects | Speaker: Had an argument, -2 morale for 1 day. Target: Was insulted, -4 morale, -2% work pace for 2 days. |
| Base personal reasons | Target about speaker: Insulted me, -8 regard fading over 6 days. Eligible Loyal witness about speaker: Insulted a friend of mine, -6 regard fading over 6 days. |
| Limits | The insult recipient gets Was insulted, not the speaker’s Had an argument memory. They can therefore start their own reply at a later hourly check without waiting for the speaker’s one-day cooldown. Other conditions still apply. |
| Life story | Writes a Conversation entry linked to the earlier feud or low mood. |
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