RoguefortTHE WIKI
Wiki preview

Insult

Map exchange mark

An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.

Reference
ModeFortress with life stories enabled.
Selection priority2 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice.
EligibilityUses the ordinary quarrel conditions. The speaker counts the partner a Rival or still holds an Argued with me reason about them, without the stronger reasons that lead to blows or a fight.
Partner selectionThe nearby person the speaker thinks least of.
What happensThe speaker can gain Had an argument. The target can gain Was insulted and Insulted me. Proud doubles the target’s insult memory and the new insult reason. A Loyal witness who counts the target a Friend or Comrade can gain Insulted a friend of mine against the speaker.
Base memory effectsSpeaker: Had an argument, -2 morale for 1 day. Target: Was insulted, -4 morale, -2% work pace for 2 days.
Base personal reasonsTarget about speaker: Insulted me, -8 regard fading over 6 days. Eligible Loyal witness about speaker: Insulted a friend of mine, -6 regard fading over 6 days.
LimitsThe insult recipient gets Was insulted, not the speaker’s Had an argument memory. They can therefore start their own reply at a later hourly check without waiting for the speaker’s one-day cooldown. Other conditions still apply.
Life storyWrites a Conversation entry linked to the earlier feud or low mood.

Help improve this page

Found a mistake or something missing? Send it to Tim for review.