RoguefortTHE WIKI
Wiki preview

Gossip

Map exchange mark

An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.

Reference
ModeFortress with life stories enabled.
Selection priority7 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice.
EligibilityA Gossip speaks to someone they count a Friend or Comrade. They still hold an Insulted me reason about a living third settler, and the listener does not currently hold I heard ill of them about that person.
Partner selectionAn eligible friend in settler ID order. The subject of the gossip is the first qualifying living settler in roster order and need not be nearby.
What happensThe listener can gain I heard ill of them about the person discussed. This exchange adds no direct morale memory.
Base memory effectsNo direct memory from this exchange. A resulting relationship change can have its own memory.
Base personal reasonsListener about person discussed: I heard ill of them, -3 regard fading over 4 days.
LimitsThe Gossip’s own insult reason must still be retained. A listener can hear the story again after their earlier I heard ill of them reason is gone.
Life storyWrites a Conversation entry naming the person discussed.

Help improve this page

Found a mistake or something missing? Send it to Tim for review.