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Gossip
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 7 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | A Gossip speaks to someone they count a Friend or Comrade. They still hold an Insulted me reason about a living third settler, and the listener does not currently hold I heard ill of them about that person. |
| Partner selection | An eligible friend in settler ID order. The subject of the gossip is the first qualifying living settler in roster order and need not be nearby. |
| What happens | The listener can gain I heard ill of them about the person discussed. This exchange adds no direct morale memory. |
| Base memory effects | No direct memory from this exchange. A resulting relationship change can have its own memory. |
| Base personal reasons | Listener about person discussed: I heard ill of them, -3 regard fading over 4 days. |
| Limits | The Gossip’s own insult reason must still be retained. A listener can hear the story again after their earlier I heard ill of them reason is gone. |
| Life story | Writes a Conversation entry naming the person discussed. |
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