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Fight in earnest
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 2 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | Uses the ordinary quarrel conditions. The speaker counts the target a Rival and still holds a Came to blows with me reason about them. |
| Partner selection | The nearby person the speaker thinks least of. |
| What happens | The initiator deals 25 damage to the target and takes up to 8 back, leaving the initiator at least 1 health. The target’s damage has no nonlethal floor and can kill. Both can gain Came to blows memories and reasons before the damage. |
| Base memory effects | Both settlers: Came to blows, -4 morale, -2% work pace for 2 days. |
| Base personal reasons | Both about each other: Came to blows with me, -12 regard fading over 10 days. |
| Limits | A Volatile breaking point can reach this outcome one step earlier in the quarrel ladder. A lethal result also uses the separate killing and death rules. |
| Life story | Writes a Conversation entry linked to the feud. Injury and death can follow from it. |
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