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Comfort

Map exchange mark

An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.

Reference
ModeFortress with life stories enabled.
Selection priority1 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice.
EligibilityThe listener has an active bad memory worth at least 4 morale in loss. The speaker counts them a Friend or Comrade, or is Kindly and does not count them a Rival.
Partner selectionThe eligible person with the heaviest bad memory. Equal cases use settler ID order.
What happensThe listener can gain the Was comforted memory and Comforted me reason about the speaker.
Base memory effectsListener: Was comforted, +3 morale for 1 day.
Base personal reasonsListener about speaker: Comforted me, +6 regard fading over 6 days.
LimitsNo ordinary comfort while the listener has a Was comforted memory less than one day old, whoever gave it. A Sit with request can trigger the same comfort at a suitable meeting without the speaking roll.
Life storyWrites a Conversation entry linked to the listener’s heavy memory.

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