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Comfort
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 1 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | The listener has an active bad memory worth at least 4 morale in loss. The speaker counts them a Friend or Comrade, or is Kindly and does not count them a Rival. |
| Partner selection | The eligible person with the heaviest bad memory. Equal cases use settler ID order. |
| What happens | The listener can gain the Was comforted memory and Comforted me reason about the speaker. |
| Base memory effects | Listener: Was comforted, +3 morale for 1 day. |
| Base personal reasons | Listener about speaker: Comforted me, +6 regard fading over 6 days. |
| Limits | No ordinary comfort while the listener has a Was comforted memory less than one day old, whoever gave it. A Sit with request can trigger the same comfort at a suitable meeting without the speaking roll. |
| Life story | Writes a Conversation entry linked to the listener’s heavy memory. |
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