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Chat
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 9 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | No earlier exchange is suitable for this speaker and the available people nearby. |
| Partner selection | The nearby person the speaker thinks best of. Chat does not exclude a Rival. |
| What happens | Both can gain Passed the time of day about each other. This exchange adds no direct morale memory. |
| Base memory effects | No direct memory from this exchange. A resulting relationship change can have its own memory. |
| Base personal reasons | Both about each other: Passed the time of day, +1 regard fading over 2 days. |
| Limits | A rival can still be the only available chat partner when no quarrel is eligible. Keep apart prevents the chat as well. |
| Life story | Counts under Day to day for both settlers. It does not write a Conversation entry. |
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