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Chat

Map exchange mark

An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.

Reference
ModeFortress with life stories enabled.
Selection priority9 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice.
EligibilityNo earlier exchange is suitable for this speaker and the available people nearby.
Partner selectionThe nearby person the speaker thinks best of. Chat does not exclude a Rival.
What happensBoth can gain Passed the time of day about each other. This exchange adds no direct morale memory.
Base memory effectsNo direct memory from this exchange. A resulting relationship change can have its own memory.
Base personal reasonsBoth about each other: Passed the time of day, +1 regard fading over 2 days.
LimitsA rival can still be the only available chat partner when no quarrel is eligible. Keep apart prevents the chat as well.
Life storyCounts under Day to day for both settlers. It does not write a Conversation entry.

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