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Brawl
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 2 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | Uses the ordinary quarrel conditions. The speaker counts the target a Rival and holds an Insulted me reason about them, without the Came to blows with me reason that leads to a fight. |
| Partner selection | The nearby person the speaker thinks least of. |
| What happens | Both can gain Came to blows memories and reasons. Each loses up to 8 health, with this brawl leaving at least 1 health. The blows use the colony’s injury handling. |
| Base memory effects | Both settlers: Came to blows, -4 morale, -2% work pace for 2 days. |
| Base personal reasons | Both about each other: Came to blows with me, -12 regard fading over 10 days. |
| Limits | A Volatile breaking point can also escalate a quarrel to this outcome. The ordinary speaker-memory cooldown does not limit that breaking-point route. |
| Life story | Writes a Conversation entry linked to the feud. The resulting injuries have their own linked events. |
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