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Brawl

Map exchange mark

An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.

Reference
ModeFortress with life stories enabled.
Selection priority2 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice.
EligibilityUses the ordinary quarrel conditions. The speaker counts the target a Rival and holds an Insulted me reason about them, without the Came to blows with me reason that leads to a fight.
Partner selectionThe nearby person the speaker thinks least of.
What happensBoth can gain Came to blows memories and reasons. Each loses up to 8 health, with this brawl leaving at least 1 health. The blows use the colony’s injury handling.
Base memory effectsBoth settlers: Came to blows, -4 morale, -2% work pace for 2 days.
Base personal reasonsBoth about each other: Came to blows with me, -12 regard fading over 10 days.
LimitsA Volatile breaking point can also escalate a quarrel to this outcome. The ordinary speaker-memory cooldown does not limit that breaking-point route.
Life storyWrites a Conversation entry linked to the feud. The resulting injuries have their own linked events.

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