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Argument
An automatic exchange between Fortress settlers with life stories enabled. Who speaks, their current situation and earlier exchanges determine when it can happen.
| Mode | Fortress with life stories enabled. |
|---|---|
| Selection priority | 2 of 9. Argument, Insult, Brawl and Fight in earnest are outcomes of the same quarrel choice. |
| Eligibility | The speaker’s morale is below 60, or below 80 if Quarrelsome. Peaceable settlers do not start it. The least-liked eligible partner is spared if they count as a Friend or Comrade and morale is at least 40. |
| Partner selection | The nearby person the speaker thinks least of. The speaker has no retained argument against them and does not count them a Rival. |
| What happens | Both can gain Had an argument and Argued with me effects. |
| Base memory effects | Both settlers: Had an argument, -2 morale for 1 day. |
| Base personal reasons | Both about each other: Argued with me, -4 regard fading over 3 days. |
| Limits | The ordinary quarrel check is blocked while the speaker has a Had an argument or Came to blows memory about this person that is less than one day old. The check follows the speaker’s memories. |
| Life story | Writes a Conversation entry. Later quarrels can link back to it. |
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