RoguefortTHE WIKI
Wiki preview

Spoilers

This page includes details you may prefer to find in the game.

Show this page

Steady dread

Reference
ModeFortress colonies that record the deep.
Dread bandAt least 0, below 25. The stage uses the current dread amount, which can include fractions.
EffectNo new dread-stage memory at this amount. Older memories can still last after dread falls.
Memory effectsNo new stage memory.
Memory limitsMemory effects follow the ordinary Social system, including strength, duration, refresh and caps. Existing different memories can overlap. They do not disappear immediately when dread falls. Hauling ignores the Social work pace modifier.
At 100 dreadA settler who has never been deep-touched becomes permanently deep-touched and resets to 60 dread. This is separate from crystalline arrest.
Check your settlersOpen Settlers, choose the person and open Deep to see their current stage and actual causes this hour.

Help improve this page

Found a mistake or something missing? Send it to Tim for review.