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Steady dread
| Mode | Fortress colonies that record the deep. |
|---|---|
| Dread band | At least 0, below 25. The stage uses the current dread amount, which can include fractions. |
| Effect | No new dread-stage memory at this amount. Older memories can still last after dread falls. |
| Memory effects | No new stage memory. |
| Memory limits | Memory effects follow the ordinary Social system, including strength, duration, refresh and caps. Existing different memories can overlap. They do not disappear immediately when dread falls. Hauling ignores the Social work pace modifier. |
| At 100 dread | A settler who has never been deep-touched becomes permanently deep-touched and resets to 60 dread. This is separate from crystalline arrest. |
| Check your settlers | Open Settlers, choose the person and open Deep to see their current stage and actual causes this hour. |
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